Double dragon video game 80s12/14/2023 ![]() In 1990 Amiga version was ported to Atari ST and MS-DOS. The development was done on Amiga and due to many compromises concerning limited memory and a slow, small external storage device, the game was released in 1989 with only 15% of the scenes of the arcade original. ![]() In 1988 Readysoft started development of conversion of the game for 16-bit machines. It is currently one of only three video games (along with Pong and Pac-Man) in storage at the Smithsonian Institution in Washington, D.C. In the 21st century, it has been repackaged in a number of formats (such as for the iPhone) as a "retro" or historic game. Its success sparked numerous home ports, sequels, and related games. It was advertised as the first truly 3D video game and as the meeting point of video games and animated films. The game can freeze as the laserdisc searches for the correct scene to play, and the cabinets are difficult to maintain. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc but imposed other limitations on the actual gameplay. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique the resolution, framerate, and number of frames were severely constrained. Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. It featured animation by ex- Disney animator Don Bluth. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle.
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